But unless I'm playing a module that integrates this pack, my character is the only one that uses it. But since there's no such thing as mod-managers, this should be done with care.įor example: I use the Alternate Combat Animations Pack as an override, letting my characters select different fighting styles. You CAN add some kinds of custom content to the base game, but they're typically called 'overrides' rather than 'mods.' Because you put the stuff in your Override directory.
There is plenty of custom content that changes the base game, adding more creatures, or changing spells, or different environments or custom music, but those are typically bundled with those standalone adventures. 'Extra companions' and such aren't really a thing. Jason_the_Iguana: Well, to elaborate a bit:įirstly, unlike mods in other games, mods in Neverwinter Nights are mostly standalone adventures, or 'modules,' called 'mods' for short.